It becomes so much easier to control the sub and navigate when there’s less going on. The current will help you move faster, but it’s also quite overwhelming. Visibility can be quite poor, and it’s not helped by some of the visual effects of swirling ocean currents and weird blue streaks. Upgrades solve this problem as the story progresses and new NPCs are discovered. Early in the game the sub can only dive to around 200m before the outside pressure starts damaging the ship. The subs are controlled with a WASD system, along with Q and E to move the ship up and down in the vertical axis. After the start zone, this becomes less of a problem as maps open up, but it crops up from time to time making maneuvering a frustrating experience. There’s no map, so you end up floundering around a bit and because you are stuck under this ice cap it can be a little tricky to maneuver when spaces get tight. The main mission progresses as more NPCs are discovered, each offering hints as to where to go next to either discover a new landmark or give you instructions on how to improve your sub.ĭiscovering new locations is not easy at the start. Their labour costs money of course, which means cash has to be earned by looting wrecks and trading loot items at vendors at the various locations you uncover. These individuals are hired as the player travels to various landmarks and underwater stations. These effectively boils down to a faster, more vulnerable, ship versus a slower, heavily armoured, ship and one all-rounder in between.Īt the start of the game you are alone, but over time you need to build a crew to each man a specific station on the ship. There are three different subs to choose from at the start each with their own specialties. This is a secret you must find, in order to put end to mankind’s dependence on the oceans for survival.ĭiluvion takes some inspiration from Jules Verne and 20,000 Leagues Under the Sea. The gods are angered by the actions of the human race, but mankind has been thrown a lifeline by one god who has hidden a secret in the depths. In Diluvion, the future planet is going to be submerged, and mankind trapped under an ice cap. Diluvion from Arachnid Games is the latest title to take players beneath the oceans to solve a mystery. cumbersome controls due to bad sprite position -bad draw distance and onscreen clutter -no in game reference for commands and no options -no z axis movement buttons that I can find(needed by any game of this type that uses depth and altitude as movement) There are improvements that can be beyond its issues as well, a HUD display with functions could alleviate some issue but in all the game is on the low end to anything else Ive played in a year It gets a 1 for function, a 4 for effort and a 2 for the game it turned out to be.There haven’t been too many underwater games in the past, which is odd considering our oceans make up 70% of the planet’s surface. No save option because of a checkpoint system, yeah thats on my list of bad and stupid game design choices because when a save gets corrupted, you must restart also it is ridiculous. I currently have it modded out for any game I play. The screen to sub point of view is over the right garbage, which was garbage in every game that ever used it. There are few options and no key mapping which I find to be a good reference for the controls when a game fails in this regard. Than something about a crew member needing to talk(tutorial) cant exit or resolve this after, just locked into the sub 2d mode then I quit. I figured there must be a trigger to continue or a way to drill out, something wasn't seeing it then lo I found some way forward (draw distance sucks). So I started in some kind of cavern, no exits and no big deal. I Yup, that's a 2 rating and after 20 minutes no less now let me iterate. Yup, that's a 2 rating and after 20 minutes no less now let me iterate.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |